![]() ![]() ![]() ![]() Your OpenGL driver must support the OpenGL stencil buffer. It needs a shader rewrite (of course it needs to be rewritten), and we can only use the new shader if we have OpenGL shading activated and it is set to software rasterization. Note that the game has some bugs with this option. If you set r_drawcompiled shadows to 1, your game will behave much like Quake 1, where all shadows will be disabled and players will not be able to see any things cast in shadows, which is not really an option.If you set r_drawcompiled shadows to 2, your game will behave a lot like the Quake 2 game, where all shadows will be disabled and players will only be able to see objects that are facing in the direction that the player's gaze is set. This should be your default setting, because 0 will significantly increase performance while still giving players a useful experience. If you set the r_drawcompiled shadows variable to 0, all shadows will be disabled. ![]()
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